LiveKit C++ Client SDK v1.1.0
Real-time audio/video/data SDK for C++
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livekit.h
1/*
2 * Copyright 2023 LiveKit
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an “AS IS” BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#pragma once
18
19#include "livekit/audio_frame.h"
20#include "livekit/audio_processing_module.h"
21#include "livekit/audio_source.h"
22#include "livekit/audio_stream.h"
23#include "livekit/build.h"
24#include "livekit/e2ee.h"
25#include "livekit/local_audio_track.h"
26#include "livekit/local_participant.h"
27#include "livekit/local_track_publication.h"
28#include "livekit/local_video_track.h"
29#include "livekit/logging.h"
30#include "livekit/participant.h"
31#include "livekit/platform_audio.h"
32#include "livekit/remote_participant.h"
33#include "livekit/remote_track_publication.h"
34#include "livekit/room.h"
35#include "livekit/room_delegate.h"
36#include "livekit/room_event_types.h"
37#include "livekit/tracing.h"
38#include "livekit/track_publication.h"
39#include "livekit/video_frame.h"
40#include "livekit/video_source.h"
41#include "livekit/video_stream.h"
42#include "livekit/visibility.h"
43
46namespace livekit {
47
57LIVEKIT_API bool initialize(const LogLevel& level = LogLevel::Info);
58
62LIVEKIT_API void shutdown();
63
64} // namespace livekit
Public API for the LiveKit C++ Client SDK.
Definition audio_frame.h:25
LogLevel
Severity levels for SDK log messages.
Definition logging.h:27
LIVEKIT_API void shutdown()
Shut down the LiveKit SDK.
LIVEKIT_API bool initialize(const LogLevel &level=LogLevel::Info)
Initialize the LiveKit SDK.