LiveKit C++ SDK
Real-time audio/video SDK for C++
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livekit.h
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/*
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* Copyright 2023 LiveKit
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an “AS IS” BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "audio_frame.h"
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#include "audio_processing_module.h"
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#include "audio_source.h"
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#include "audio_stream.h"
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#include "build.h"
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#include "e2ee.h"
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#include "local_audio_track.h"
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#include "local_participant.h"
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#include "local_track_publication.h"
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#include "local_video_track.h"
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#include "participant.h"
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#include "remote_participant.h"
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#include "remote_track_publication.h"
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#include "room.h"
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#include "room_delegate.h"
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#include "room_event_types.h"
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#include "track_publication.h"
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#include "video_frame.h"
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#include "video_source.h"
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#include "video_stream.h"
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namespace
livekit {
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enum class
LogSink {
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kConsole = 0,
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kCallback = 1,
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};
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bool
initialize(LogSink log_sink = LogSink::kConsole);
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void
shutdown();
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}
// namespace livekit
include
livekit
livekit.h
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