AudioProcessingState class

Diagnostic snapshot of the resolved audio processing state for the shared audio processing module.

The module is owned by the native peer connection factory and shared engine-wide, so this reflects what is actually applied (per-component AudioProcessingComponentState.effective) versus what was requested — for the whole engine, not a single track.

Experimental: this API may change in a future release.

Annotations

Constructors

AudioProcessingState({required bool hasAudioProcessingModule, required AudioProcessingComponentState echoCancellation, required AudioProcessingComponentState noiseSuppression, required AudioProcessingComponentState autoGainControl, required AudioProcessingComponentState highPassFilter})
const
AudioProcessingState.fromMap(Map map)
factory

Properties

autoGainControl → AudioProcessingComponentState
final
echoCancellation → AudioProcessingComponentState
final
hasAudioProcessingModule → bool
final
hashCode → int
The hash code for this object.
no setterinherited
highPassFilter → AudioProcessingComponentState
final
noiseSuppression → AudioProcessingComponentState
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited