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Rooms, participants, and tracks overview

Understand the core building blocks of LiveKit applications.

Overview

Rooms, participants, and tracks are the fundamental building blocks of every LiveKit app.

  • A room is a virtual space where realtime communication happens.
  • Participants are the users, agents, or services that join rooms to communicate.
  • Tracks are the media streams—audio, video, or data—that participants publish and subscribe to within a room.

Together, these concepts form the foundation of LiveKit's realtime communication model. Understanding how they work together helps you build effective apps that handle multiple users, manage media streams, and coordinate realtime interactions.

Core concepts

LiveKit's architecture is built around three core concepts that work together to enable realtime communication:

ConceptDescriptionKey capabilities
RoomsVirtual spaces where participants connect and communicate. Each room has a unique name and can be configured with settings like maximum participants and empty timeout.Create, list, and delete rooms.
ParticipantsThe entities that join rooms—users from frontend apps, AI agents, SIP callers, or any service that connects to LiveKit. Each participant has an identity and can publish and subscribe to tracks.List, remove, and mute participants.
TracksMedia streams that participants publish and subscribe to. LiveKit supports audio tracks, video tracks, and data tracks. Participants can publish multiple tracks simultaneously.Publish camera, microphone, and screen share tracks.

Use webhooks and events to monitor and respond to changes in rooms, participants, and tracks.

In this section

Learn how to manage rooms, participants, and tracks in your application: