AudioEngineAvailability class

Whether the WebRTC audio engine is allowed to run, per direction.

This is the highest-priority gate over anything that may start the engine (enabling the microphone, starting playback of remote audio). Requests made while a direction is unavailable are not lost: the engine starts as soon as availability allows.

Used to coordinate with platform call systems that own audio activation timing, such as CallKit on iOS: keep the engine unavailable until provider(didActivate:) and make it available inside the activate/deactivate window. See AudioManager.setEngineAvailability.

Experimental: this API may change in a future release.

Annotations

Constructors

AudioEngineAvailability({required bool isInputAvailable, required bool isOutputAvailable})
const

Properties

hashCode int
The hash code for this object.
no setteroverride
isInputAvailable bool
Whether the engine may run its input (microphone / recording) side.
final
isOutputAvailable bool
Whether the engine may run its output (playout / remote audio) side.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
override

Constants

defaultAvailability → const AudioEngineAvailability
Both input and output are available (the default).
none → const AudioEngineAvailability
Neither input nor output is available. The engine will not run.