AudioEngineState class

Snapshot of the WebRTC audio engine's playout/recording state.

Surfaced by AudioManager from real audio-engine lifecycle events on the native side (iOS and macOS). This is the source of truth for audio activity, replacing the legacy track-counting state.

Experimental: this API may change in a future release.

Annotations

Constructors

AudioEngineState({required bool isPlayoutEnabled, required bool isRecordingEnabled})
const

Properties

hashCode → int
The hash code for this object.
no setteroverride
isIdle → bool
Whether the engine is neither playing out nor recording.
no setter
isPlayoutEnabled → bool
Whether the engine has playout (output / remote audio) enabled.
final
isRecordingEnabled → bool
Whether the engine has recording (input / local mic) enabled.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
override

Operators

operator ==(Object other) → bool
The equality operator.
override