AudioManager class

Controls LiveKit's process-wide platform audio behavior.

Platform audio sessions and the audio processing module are global to the app process, so session options and engine-scoped audio state live here rather than on a Room or an individual track.

Properties

audioEngineState AudioEngineState
The current audio engine state, derived from native engine lifecycle events (iOS/macOS). On platforms without engine events this stays idle.
no setter
audioEngineStateStream Stream<AudioEngineState>
A broadcast stream of audio engine state changes (native engine lifecycle).
no setter
canSwitchSpeakerphone bool
Whether the platform supports switching the speaker output (iOS/Android).
no setter
hashCode int
The hash code for this object.
no setterinherited
isSpeakerOutputForced bool
Whether speaker output is forced even when a headset/Bluetooth device is connected.
no setter
isSpeakerOutputPreferred bool
Whether the speaker is the preferred audio output.
no setter
managementMode AudioSessionManagementMode
no setter
options AudioSessionOptions
no setter
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

deactivateAudioSession() Future<void>
Deactivates the current platform audio session and switches to manual mode.
getAudioProcessingState() Future<AudioProcessingState?>
Diagnostic snapshot of the resolved audio processing state.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resetForTest() → void
setAudioSessionManagementMode(AudioSessionManagementMode mode) Future<void>
Selects whether LiveKit manages the platform audio session automatically.
setAudioSessionOptions(AudioSessionOptions options) Future<void>
Applies an explicit audio session configuration and switches to manual mode.
setSpeakerOutputPreferred(bool preferred, {bool force = false}) Future<void>
Prefers routing audio output to/from the speaker.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Properties

instance AudioManager
final