WebGL only
This quickstart covers the Unity (WebGL) SDK, which supports only the WebGL target platform. To build for native platforms (macOS, Windows, Linux, iOS, and Android), use the Unity SDK instead.
1. Install LiveKit SDK
Click the Add + menu in the Package Manager toolbar, select Add package from git URL, and enter: https://github.com/livekit/client-sdk-unity-web.git
For more details, see the Unity docs on installing packages from Git URLs .
2. Connect to a room
Note that this example hardcodes a token. In a real app, you’ll need your server to generate a token for you.
public class MyObject : MonoBehaviour{public Room Room;IEnumerator Start(){Room = new Room();var c = Room.Connect("<your LiveKit server URL>", "<generate a token>");yield return c;if (!c.IsError) {// Connected}}}
3. Publish video & audio
yield return Room.LocalParticipant.EnableCameraAndMicrophone();
4. Display a video on a RawImage
RawImage image = GetComponent<RawImage>();Room.TrackSubscribed += (track, publication, participant) =>{if(track.Kind == TrackKind.Video){var video = track.Attach() as HTMLVideoElement;video.VideoReceived += tex =>{// VideoReceived is called every time the video resolution changesimage.texture = tex;};}};
5. Next Steps
- Set up a server to generate tokens for your app at runtime by following this guide: Token creation.
- View the full SDK reference and GitHub repository for more documentation and examples.
Happy coding!