No Drop Video Processor
When not connected to a room, the base VideoProcessor implementation will refuse to process frames as they will all be dropped (i.e. not sent).
This implementation by default forces all frames to be processed regardless of publish status.
Change allowDropping to true if you want to allow dropping of frames.
Properties
Functions
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open override fun onFrameCaptured(frame: VideoFrame, parameters: VideoProcessor.FrameAdaptationParameters)