TextureViewRenderer

Display the video stream on a TextureView.

Constructors

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constructor(context: Context)

Standard View constructor. In order to render something, you must first call init().

constructor(context: Context, attrs: AttributeSet)

Standard View constructor. In order to render something, you must first call init().

Types

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object Companion

Properties

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open override var viewVisibility: ViewVisibility?

Functions

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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fun addFrameListener(listener: EglRenderer.FrameListener?, scale: Float)

Register a callback to be invoked when a new video frame has been received. This version uses the drawer of the EglRenderer that was passed in init.

fun addFrameListener(listener: EglRenderer.FrameListener?, scale: Float, drawerParam: RendererCommon.GlDrawer?)

Register a callback to be invoked when a new video frame has been received.

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open fun bringToFront()
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open override fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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open fun clearFocus()
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Post a task to clear the SurfaceView to a transparent uniform color.

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open fun computeScroll()
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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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override fun draw(p0: Canvas)
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open fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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fun <T : View> findViewWithTag(p0: Any): T
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open fun focusSearch(p0: Int): View
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open fun forceLayout()
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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open fun getBitmap(): Bitmap?
open fun getBitmap(p0: Bitmap): Bitmap
open fun getBitmap(p0: Int, p1: Int): Bitmap?
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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open fun getDisplay(): Display
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open override fun getLayerType(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getTransform(p0: Matrix?): Matrix
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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fun init(sharedContext: EglBase.Context?, rendererEvents: RendererCommon.RendererEvents?, configAttributes: IntArray? = EglBase.CONFIG_PLAIN, drawer: RendererCommon.GlDrawer? = GlRectDrawer())

Initialize this class, sharing resources with sharedContext. It is allowed to call init() to reinitialize the renderer after a previous init()/release() cycle.

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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isAvailable(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open override fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun lockCanvas(): Canvas?
open fun lockCanvas(p0: Rect?): Canvas?
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fun measure(p0: Int, p1: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open fun onDrawForeground(p0: Canvas)
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open override fun onFirstFrameRendered()
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open override fun onFrame(frame: VideoFrame)
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open override fun onFrameResolutionChanged(videoWidth: Int, videoHeight: Int, rotation: Int)
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open fun onHoverChanged(p0: Boolean)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onSurfaceTextureAvailable(surface: SurfaceTexture, i: Int, i1: Int)
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open override fun onSurfaceTextureDestroyed(surface: SurfaceTexture): Boolean
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open override fun onSurfaceTextureSizeChanged(surface: SurfaceTexture, width: Int, height: Int)
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open override fun onSurfaceTextureUpdated(surface: SurfaceTexture)
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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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fun release()

Block until any pending frame is returned and all GL resources released, even if an interrupt occurs. If an interrupt occurs during release(), the interrupt flag will be set. This function should be called before the Activity is destroyed and the EGLContext is still valid. If you don't call this function, the GL resources might leak.

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fun removeFrameListener(listener: EglRenderer.FrameListener?)
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open fun requestLayout()
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fun <T : View> requireViewById(p0: Int): T
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open fun resetPivot()
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open fun setActivated(p0: Boolean)
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open fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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open override fun setBackgroundDrawable(p0: Drawable)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setClickable(p0: Boolean)
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open fun setClipBounds(p0: Rect)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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Enables fixed size for the surface. This provides better performance but might be buggy on some devices. By default this is turned off.

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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open override fun setForeground(p0: Drawable)
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Limit render framerate.

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open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setIsCredential(p0: Boolean)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open override fun setLayerPaint(p0: Paint?)
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open override fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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fun setMirror(mirror: Boolean)

Set if the video stream should be mirrored or not.

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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOpaque(p0: Boolean)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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fun setScalingType(scalingType: RendererCommon.ScalingType?)

Set how the video will fill the allowed layout area.

fun setScalingType(scalingTypeMatchOrientation: RendererCommon.ScalingType?, scalingTypeMismatchOrientation: RendererCommon.ScalingType?)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSelected(p0: Boolean)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open fun setTransform(p0: Matrix?)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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open fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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open fun stopNestedScroll()
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open override fun surfaceChanged(holder: SurfaceHolder, format: Int, width: Int, height: Int)
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open override fun surfaceCreated(holder: SurfaceHolder)
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open override fun surfaceDestroyed(holder: SurfaceHolder)
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open override fun toString(): String