init

fun init(sharedContext: EglBase.Context?, rendererEvents: RendererCommon.RendererEvents?, configAttributes: IntArray? = EglBase.CONFIG_PLAIN, drawer: RendererCommon.GlDrawer? = GlRectDrawer())

Initialize this class, sharing resources with sharedContext. It is allowed to call init() to reinitialize the renderer after a previous init()/release() cycle.

Sources

SDK source
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