init
fun init(sharedContext: EglBase.Context?, rendererEvents: RendererCommon.RendererEvents?, configAttributes: IntArray? = EglBase.CONFIG_PLAIN, drawer: RendererCommon.GlDrawer? = GlRectDrawer())
Initialize this class, sharing resources with sharedContext
. It is allowed to call init() to reinitialize the renderer after a previous init()/release() cycle.