init

fun init(    sharedContext: EglBase.Context?,     rendererEvents: RendererCommon.RendererEvents?,     configAttributes: IntArray? = EglBase.CONFIG_PLAIN,     drawer: RendererCommon.GlDrawer? = GlRectDrawer())

Initialize this class, sharing resources with sharedContext. It is allowed to call init() to reinitialize the renderer after a previous init()/release() cycle.